Brawl - Ice Climbers - Subaction - AttackHi3
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Stats
IASA: |
49 |
Hitboxes active: |
8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26 |
Hitbox set 0 hits: |
8, 11, 14, 17, 20, 23, 26 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frames:23-24
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
1 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
0 |
2 |
1 |
15 |
20 |
95 |
Normal |
Punch |
0.5 |
2 |
1 |
           |
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
40 |
100 |
90 |
Normal |
Punch |
3 |
4 |
           |
0 |
1 |
4 |
40 |
100 |
90 |
Normal |
Punch |
3 |
4 |
           |
0 |
2 |
4 |
40 |
100 |
90 |
Normal |
Punch |
3 |
4 |
           |
Scripts
Main
- AsyncWait(7.0)
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 4.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 3.0, x_offset: 0.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 95, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 15, size: 7.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(48.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 23, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 4.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(7.0)
SFX
- AsyncWait(7.0)
- SoundEffect1(4356)
- SyncWait(7.0)
- SoundEffect1(4356)
- SyncWait(7.0)
- SoundEffect1(4356)
- SyncWait(7.0)
- SoundEffect1(4356)
- SyncWait(7.0)
- SoundEffect1(4356)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 10 }